![]() ![]() Enable controller by clicking on Enable # Mapped Device inside Controller 1 tab.Select controller you want to add-map and click on OK button.Select Controller 1 tab and click on Add.Connect your DirectInput Device (controller) to computer.Select Issues tab and click on Install button to install Virtual Gamepad Emulation Driver.Issues tab in Xbox 360 Controller Emulator will start blinking if Virtual Gamepad Emulation Driver is missing. Installing ViGEmBus Virtual Gamepad Emulation Driver Extract downloaded ZIP file and launch x360ce.exe.Download latest Xbox 360 Controller Emulator (same file for 32-bit and 64-bit Windows).Make sure your game is set to use XInput Devices.įor example: In "Tom Clancy's Ghost Recon Wildlands" you have to set OPTIONS > CONTROLLER > ENABLE CONTROLLER: ONLY GAMEPADS You can keep single copy at one place on your PC.įor example: C:\Program Files\x360ce\x360ce.exeĭo not close Xbox 360 Controller Emulator 4.x during the game, just minimise it to reduce CPU use. There is no need to place x360ce.exe inside the game folder. You can also find X360CE video tutorials on IMPORTANT: Please download and run digitally signed files only! If someone asks to disable antivirus or exclude X360CE app from anti-virus - DON'T! Report any suspicion in Issues and we will try to resolve any false positive with anti-virus developers. Currently we are working on version 4.x update, fixing bugs and moving from Microsoft's old “Windows Forms” to latest “Windows Presentation Foundation” application interface. To solve the problem, version 4.x was created, which doesn’t use custom xinput1_*.dll file, but creates virtual controller. Therefore version 3.x doesn’t work with these games any more. ![]() Some new games or old games after their latest updates do not permit custom xinput1_*.dll file. Version 3.x uses custom xinput1_*.dll file. For that reason I'd avoid sticking to one number, use the vehicle specific as just that and check using whatever method you find easiest (telemetry, …).The x360ce.exe application version 4.x uses Virtual Gamepad Emulation driver ViGEmBus by nefarius. This is very dependent on the car, sometimes I need to drop down to 0.70 or even 0.65, while other cars are barely hitting maximum with 1.10 or 1.15. If there is a danger of burning out the motor with excessive forces clipping will only make it worse by continuing for periods at full output instead of only peaking there. So in that regard I agree on the 100% if you want strong forces, and I use the same on my T500, but being careful to avoid clipping. (but it doesn't exclusively test this either, so I don't pay much attention to its results) Probably shouldn't entirely dismiss the effect of current speed on output force though, and I guess that's where wheelcheck might be a bit more relevant. Depends what you're looking for of course I think the levels at 1.0 produce some clipping but on cheap wheels it keeps the overall strength quite high, which feels better than weak forces that don't clip at I know the test you're referring to, and I think it definitely should be considered because a lot of the time the force you actually feel is a static force, or a low-speed force, and in that scenario I think pretty much every wheel will output force in a linear relationship with the input value from the game/PC - it's a function of electric motors. > Do you have a source, because I did not find anything on the French web and also on the English web ?Ĭlick to expand.Your wheel software can't un-clip the output, so 1.0 in rF2 will be clipping in a lot of cars. I said that my T300 is brand new and in good condition, I tested a brand new just before this purchase, and it was the same.īy cons what interests me is what you said about the deterioration of the T300 when it is 100% : With these settings I know that I have a little clipping, but I assume, I prefer to have a little clipping that to have a steering wheel too weak, when we do not have the financial means, it is better find a compromise rather than erase those sensations.Īll I wanted was the equivalent of the T500, and only these values allow it. If I leave the standard values, the T300 is just a toy, really a toy, much less powerful than a G27 I had. The equivalent to have the same strength as with the T500 and the parameters given above is for the T300 (approximately) : OVERALL FORCE in the Thrustmaster control panel at 100% (75% is the standard value) associated with a multi-ingame FFB of 1.3 for most cars on RF2. On the majority of cars on RF2 the OVERALL FORCE in the Thrustmaster control panel was on the standard value (60%), associated ingame has a multi FFB of 1. I changed to the T300 thinking it was "approximately" the same strength with at least the same quality :īut not at all it's day and night, really ! Before I had a T500, and the FFB strength was perfect for me.
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